1. Creativity and Innovation — Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a. Apply existing knowledge to generate new ideas, products, or processes.
b. Create original works as a means of personal or group expression.
c. Use models and simulations to explore complex systems and issues.
d. Identify trends and forecast possibilities.
MySTL Participating School Log-In Sites
Generation YES Blog- Generation STEM: What Girls Say about Science, Technology, Engineering, and Math
- Engage to Excel: Producing One Million Additional College Graduates with Degrees in Science, Technology, Engineering, and Mathematics
- Zero to Eight: Children’s Media Use in America
- Why the (__noun__) won’t save/revolutinize education
- Announcing the Wolfram Education Portal
- Beyond Pink and Blue
- BETT 2012
- A decade of decline in online youth victimization
- Overhauling Computer Science Education
- Will these new tech supplies get used? Yes!




