1. Creativity and Innovation — Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a. Apply existing knowledge to generate new ideas, products, or processes.
b. Create original works as a means of personal or group expression.
c. Use models and simulations to explore complex systems and issues.
d. Identify trends and forecast possibilities.
MySTL Participating School Log-In Sites
Generation YES Blog- Learn how to be a constructivist teacher in a digital world
- Young activists tackle bullying prevention
- 2011 Student Speak up results
- Scalability as empowerment, not replication
- Engagement, responsibility and trust
- EdGamer podcast: Khan Academy, gamification, and constructivism
- Free webinar: The voices of girls & women and the future of STEM
- To replicate, to remediate, or to reinvent – the 3 Rs of education
- Alliance Students Use Technology to Gain Leadership Skills
- Social media and peer learning






